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==§1 Administration==
 
==§1 Administration==
 
===§1.1 Structure of the UBSR===
 
===§1.1 Structure of the UBSR===
All accepting regions are a part of one unified state: The Union of Blacraft Socialist Regions. The role of the state is to organize the cooperation between member regions on the large scale through the collective storages and to implement other changes relevant to all member regions. The state has no government, but is managed by direct democracy through the Blacraft Voting Center in Spawntown.
+
All accepting regions and people are a part of one unified state: The Union of Blacraft Socialist Regions. The role of the state is to organize the cooperation between member regions on the large scale through the collective storages and to implement other changes relevant to all member regions. The state has no government, but is managed by direct democracy through the Blacraft Voting Center in Spawntown.
 
Regions will keep their governments, and can choose whether they want their regional governments elected democratically or not.<br />
 
Regions will keep their governments, and can choose whether they want their regional governments elected democratically or not.<br />
 
Regions can choose their own regional symbols, anthems and flags. The UBSR will also have one collective, unifying anthem and flag for all of the regions.
 
Regions can choose their own regional symbols, anthems and flags. The UBSR will also have one collective, unifying anthem and flag for all of the regions.
   
 
===§1.2 Changes===
 
===§1.2 Changes===
All member regions accept that Bla may change the laws without their agreement in advance.<br />
+
All members accept that Bla may change the laws without their agreement in advance.<br />
 
Acceptance of the treaty can be cancelled by any accepting state at any time.<br />
 
Acceptance of the treaty can be cancelled by any accepting state at any time.<br />
 
Any changes to the laws made by Bla can be rejected through popular vote, and changes or additions to the laws can also be made by popular vote.
 
Any changes to the laws made by Bla can be rejected through popular vote, and changes or additions to the laws can also be made by popular vote.
  +
  +
===§1.3 Members===
  +
Being a member of UBSR means you and the regions you manage follow the laws of UBSR, unless exceptions are given in this law. To become a member you can ask Blanoxium. The current members of UBSR are:
  +
*Alfonzo99
  +
*AsherC12321
  +
*Blanoxium
  +
*Fiahstorm
  +
*Hellpotatoe
  +
*Jorster23
  +
*Lord DC
  +
*Lotzubutt
  +
*Matty406
  +
*Smjjames
  +
*Soccerboy13542
  +
*Stuffhappens
  +
*TheMooCows
  +
*Ventus
  +
*Yqt1001
   
 
==§2 Infrastructure==
 
==§2 Infrastructure==
Line 18: Line 36:
 
The development of passenger transport rail routes must follow these rules:
 
The development of passenger transport rail routes must follow these rules:
 
*Be centered on a trail of torches every five meters. The centered trail must have x or z coordinates which are a multiple of 20, and the torches must be placed on coordinates which are a multiple of 5.
 
*Be centered on a trail of torches every five meters. The centered trail must have x or z coordinates which are a multiple of 20, and the torches must be placed on coordinates which are a multiple of 5.
*The tunnel must be 3x3 blocks, with the center block being at y = 50. If multiple lines go the same way, the tunnel is made wider, first 5x3, then 7x3 etc.
+
*The tunnel must be 3x3 blocks, with the center block being at y = 50, so your feet position is y = 49 when standing on the floor. If multiple lines go the same way, the tunnel is made wider, first 5x3, then 7x3 etc. Extending the tunnel upwards is also allowed.
*Booster rails must be placed every 20 blocks, next to a torch which has coordinates which are a multiple of 20 (excluding in turns).
+
*Booster rails must be placed every 20 blocks, next to a torch which is at coordinates in the series ...-50, -30, -10, 10, 30, 50...
**In turns, the booster rails are placed one block before the torch in the direction from which the turn appears to turn left.
+
**Earlier, a different booster rail placement system was used, and these may still exist, but should be converted over time to follow the new law.
*Redstone torches are placed on the walls at y = 50 next to/above booster rails.
+
*Redstone torches are placed on the walls at y = 50 next to/above booster rails. They may also be placed below the booster blocks.
*In the walls, floor and ceiling, dirt and gravel should be replaced by cobblestone or stone.
+
*In the walls, floor and ceiling, dirt and gravel should be replaced by cobblestone or stone, or other building materials.
   
====§2.1.2 Passenger Transport Stations====
+
====§2.1.2 Passenger Rail Flexibility====
  +
It is additionally possible to build rails at y-coordinates that are displaced by (ideally) a multiple of 10, or otherwise a multiple of 5, from the standard rail tunnels, for example for elevated rails (or stacked rails in tunnels). These may be connected to the main rail tunnels by ramps. However, it is officially recommended to build the standard rail tunnels, especially for interregional transport.
  +
  +
====§2.1.3 Passenger Transport Stations====
 
[[File:Minimum_Passenger_Rail_Station.png|thumb|right|Example of an ideal passenger rail station meeting the minimum requirements.]]
 
[[File:Minimum_Passenger_Rail_Station.png|thumb|right|Example of an ideal passenger rail station meeting the minimum requirements.]]
The rail stations for passengers should follow these minimum requirements:
+
The rail stations for passengers are recommended to follow these minimum requirements:
 
*Be centered on a pair of booster rails.<br />
 
*Be centered on a pair of booster rails.<br />
 
*From the centered booster rails, be dug out 4m out from the rails on each side, with the pillars with the redstone torches standing. The dug out area should extend to the next torches (4m to each side from the pillar along the rails).
 
*From the centered booster rails, be dug out 4m out from the rails on each side, with the pillars with the redstone torches standing. The dug out area should extend to the next torches (4m to each side from the pillar along the rails).
 
*On the two pillars at the booster rails which the station was centered on, signs should show the region name (first two lines) and station name (second two lines). The signs should be placed on the side of the pillars where they would appear facing you on the right side if approached from the rail next to it.<br />
 
*On the two pillars at the booster rails which the station was centered on, signs should show the region name (first two lines) and station name (second two lines). The signs should be placed on the side of the pillars where they would appear facing you on the right side if approached from the rail next to it.<br />
*The stations should be connected to the ground level by ladders or stairs, and the ladders or stairs should ideally be built so they don't block the passenger area extending 4m in from the rails.<br />
+
*The stations should be connected to the ground level by ladders and/or stairs, and the ladders or stairs should ideally be built so they don't block the passenger area extending 4m in from the rails.<br />
   
====§2.1.3 Passenger Transport Walls, Floor and Ceiling====
+
====§2.1.4 Passenger Transport Walls, Floor and Ceiling====
 
The floor, ceiling and walls (from now on refered to as simply "walls") of the Blacraft Minecart System are considered the blocks which enclose the rails. When tunnels are first dug, the walls will contain mainly stone, dirt, gravel. The first stage is to replace everything which is not stone or cobblestone with cobblestone. Then, there are some options for customization. Regions can choose a regional design to cover the walls and floor in. Multiple regions may not use the same design, and the designs must be approved by Bla.<br />
[[File:201203121743_Design_1.png|thumb|right|120px|Wall Pattern 1]]
 
 
The walls may also contain glass as windows instead of the original materials in some parts, for example in underwater tunnels, rails running through cave systems and ravines.<br />
[[File:201203121743_Design_2.png|thumb|right|120px|Wall Pattern 2]]
 
  +
The torches on the floor may optionally be removed, if the block below them is replaced with glowstone blocks. A region can also choose to use lanterns instead of glowstone.<br>
[[File:201203121743_Design_3.png|thumb|right|120px|Wall Pattern 3]]
 
The floor, ceiling and walls (from now on refered to as simply "walls") of the Blacraft Minecart System are considered the blocks which enclose the rails. When tunnels are first dug, the walls will contain mainly stone, dirt, gravel. The first stage is to replace everything which is not stone or cobblestone with cobblestone. Then, there are some options for customization. Regions can choose two or three regional materials to cover the walls and floor in. Multiple regions cannot choose the same two or three materials.<br />
 
Then, the walls may be covered in one of three patterns (see images to the right, each color represents one type of material).<br />
 
The walls may also contain glass as windows instead of the original materials in some parts.<br />
 
 
The ceiling may also be extended. In that case, there are no rules for how the walls above the three lowest meters may look, but the ceiling itself must still be made of the original, regional material or glass.<br />
 
The ceiling may also be extended. In that case, there are no rules for how the walls above the three lowest meters may look, but the ceiling itself must still be made of the original, regional material or glass.<br />
The side walls may also be extended, but only if multiple rail lines are placed next to each other, filling up the sides. The same material is placed below the new rails as the material chosen to be below the inner rails, and similarly the extra ceiling blocks are made of the same material as the three middle ones.
+
The side walls may also be extended, but only if multiple rail lines are placed next to each other, filling up the sides. The same material is placed below the new rails as the material chosen to be below the inner rails, and similarly the extra ceiling blocks are made of the same material as the ceiling above the two inner rails.<br>
  +
The general guideline is that the appearance of the walls should be reptitive and homogenous throughout the region.
   
=====§2.1.3.1 Available Blocks for Passenger Transport Walls=====
+
=====§2.1.4.1 Available Blocks for Passenger Transport Walls=====
The available blocks which can be used in customized walls according to §2.1.3 are:<br />
+
Some of the available blocks which can be used in customized walls according to §2.1.4 are:<br />
 
*Bricks
 
*Bricks
  +
*Clay of all colors/types
*Clay
 
 
*Cobblestone
 
*Cobblestone
  +
*Glowstone
*Lapis lazuli block
 
  +
*Lanterns
 
*Lapis lazuli blocks
 
*Melons
 
*Melons
 
*Moss stone
 
*Moss stone
Line 53: Line 74:
 
*Netherrack
 
*Netherrack
 
*Obsidian
 
*Obsidian
  +
*Planks of all types (each type is one unique type of material)
*Planks
 
 
*Pumpkin and Jack o' lanterns (together they are one unique type of material)
 
*Pumpkin and Jack o' lanterns (together they are one unique type of material)
 
*Sandstone
 
*Sandstone
Line 60: Line 81:
 
*Wood (each type is considered one unique type of material)
 
*Wood (each type is considered one unique type of material)
 
*Wool (each color is considered one unique type of material)
 
*Wool (each color is considered one unique type of material)
  +
  +
Some of the blocks which are not allowed for customized walls are:
  +
*Dirt
  +
*Gravel
  +
*Sand
   
 
====§2.1.4 Cargo Transport Rails====
 
====§2.1.4 Cargo Transport Rails====
Line 81: Line 107:
 
***52.4 km
 
***52.4 km
 
***173 km
 
***173 km
***2473 km
 
   
 
==§3 Economy==
 
==§3 Economy==
Line 88: Line 113:
 
Public storages take property from collective storages in order to always keep an amount of items ready for those who need it.<br />
 
Public storages take property from collective storages in order to always keep an amount of items ready for those who need it.<br />
 
There are no rules for the minimum or maximum amount of available items in public storages.<br />
 
There are no rules for the minimum or maximum amount of available items in public storages.<br />
All unregistered and public chests are considered public storage property.
+
All unregistered chests are considered public storage property.
   
 
===§3.2 Collective Storages===
 
===§3.2 Collective Storages===
 
Collective storages ensure economic stability and the possibility of large, coordinated projects. The collective storages hold the excess property from public storages, which cannot be taken for unknown purposes and without multiple people agreeing.<br />
 
Collective storages ensure economic stability and the possibility of large, coordinated projects. The collective storages hold the excess property from public storages, which cannot be taken for unknown purposes and without multiple people agreeing.<br />
 
The contents of collective storages within a region can be used freely by the regional government to develop the region.<br />
 
The contents of collective storages within a region can be used freely by the regional government to develop the region.<br />
Every inhabitant has the right to start a poll in the Blacraft Voting Center in Spawntown, Kaktoland for whether resources should be spent on a big project. The poll must last at least three days, and be announced on the Blacraft forum in [http://blacraft.createaforum.com/blacraft-general/blacraft-voting-center/ the Blacraft Voting Center thread]. If more than 50% votes are in favor of the project, all collective storages must help providing resources for the project.<br />
+
Every inhabitant of UBSR has the right to start a poll in the Blacraft Voting Center in Spawntown, Kaktoland for whether resources should be spent on a big project. The poll must last at least three days, and be announced on the Blacraft forum in [http://blacraft.createaforum.com/blacraft-general/blacraft-voting-center/ the Blacraft Voting Center thread]. If more than 50% votes are in favor of the project, all collective storages must help providing resources for the project.<br />
 
Through embassies, the governments of different regions can request resources from each other’s collective storages, if they run low on a certain resource they need, which another region might have an excess of.<br />
 
Through embassies, the governments of different regions can request resources from each other’s collective storages, if they run low on a certain resource they need, which another region might have an excess of.<br />
By default, all private chests are considered collective storage property, and have to be graphed (§3.2.1). An exception is item library property, which is described in §3.3. Bla must be informed of and accept private chests as not collective storage property before they can be left out of the statistics.
+
All LWC chests are considered the collective storage chests of the user who created the protection on them, and contents you store in ender chests is also considered collective storage property. Please tell Bla if you begin to create LWC protections or use ender chests for permanent storage so that he can add a sheet for you in the statistics document.
   
 
====§3.2.1 Statistics====
 
====§3.2.1 Statistics====
 
Statistics showing the contents of all UBSR collective storages are available:<br />
 
Statistics showing the contents of all UBSR collective storages are available:<br />
 
[https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10 Here]<br />
 
[https://docs.google.com/spreadsheet/ccc?key=0AhyGV27WETcEdHZLNHU1LWN5eEhEbVlDQ0laUWQzc2c#gid=10 Here]<br />
Collective storages must be registered in this document, and their manager must update the document so that it shows the correct values the first Saturday (UTC) in each month.<br />
+
Bla updates the sheet with data from the first Saturday in every third month.<br />
If the values are found to be off during an inspection, an amount twice as big as the difference in resources may be confiscated and redistributed to the rest of UBSR's collective storages, excluding Spawntown.
 
   
===§3.3 Item Libraries===
+
===§3.3 Interstate Economic Cooperation===
Item libraries are a hybrid between public and collective storages. Like collective storages they have certain managers, but their contents are not shown in the statistics document. Instead, the contents are kept updated in publicly available books. UBSR inhabitants may request the items using books.
 
 
===§3.4 Interstate Economic Cooperation===
 
 
The economic laws of the Union of Blacraft Socialist Regions (§3) apply to these additional states:<br />
 
The economic laws of the Union of Blacraft Socialist Regions (§3) apply to these additional states:<br />
 
*Union of Yqt Provinces
 
*Union of Yqt Provinces
  +
  +
====§3.3.1 Komrage-UBSR Infrastructure Treaty====
  +
Infrastructure is defined as any artificially constructed object designed to enable or enhance procurement of any item or entity. This included but is not limited to:
  +
  +
*Factories/farms
  +
*Roads/rails/transportation
  +
*Sleeping centers/music centers/libraries
  +
*Mines/furnaces/crafting tables
  +
  +
Under this treaty, both parties are able to use infrastructure belonging to the other party. The non-owning party is expected to bring any auxiliary resources (fuel for furnaces).
 
[[Category:Rules]]
 
[[Category:Rules]]
 
[[Category:Laws]]
 
[[Category:Laws]]

Latest revision as of 23:22, 18 July 2016

§1 Administration[]

§1.1 Structure of the UBSR[]

All accepting regions and people are a part of one unified state: The Union of Blacraft Socialist Regions. The role of the state is to organize the cooperation between member regions on the large scale through the collective storages and to implement other changes relevant to all member regions. The state has no government, but is managed by direct democracy through the Blacraft Voting Center in Spawntown. Regions will keep their governments, and can choose whether they want their regional governments elected democratically or not.
Regions can choose their own regional symbols, anthems and flags. The UBSR will also have one collective, unifying anthem and flag for all of the regions.

§1.2 Changes[]

All members accept that Bla may change the laws without their agreement in advance.
Acceptance of the treaty can be cancelled by any accepting state at any time.
Any changes to the laws made by Bla can be rejected through popular vote, and changes or additions to the laws can also be made by popular vote.

§1.3 Members[]

Being a member of UBSR means you and the regions you manage follow the laws of UBSR, unless exceptions are given in this law. To become a member you can ask Blanoxium. The current members of UBSR are:

  • Alfonzo99
  • AsherC12321
  • Blanoxium
  • Fiahstorm
  • Hellpotatoe
  • Jorster23
  • Lord DC
  • Lotzubutt
  • Matty406
  • Smjjames
  • Soccerboy13542
  • Stuffhappens
  • TheMooCows
  • Ventus
  • Yqt1001

§2 Infrastructure[]

§2.1 Blacraft Minecart System[]

Any changes or additions to the Blacraft Minecart System must be approved by Bla or through popular vote.

§2.1.1 Passenger Transport Rails[]

The passenger transport rails are designed for right hand driving. The development of passenger transport rail routes must follow these rules:

  • Be centered on a trail of torches every five meters. The centered trail must have x or z coordinates which are a multiple of 20, and the torches must be placed on coordinates which are a multiple of 5.
  • The tunnel must be 3x3 blocks, with the center block being at y = 50, so your feet position is y = 49 when standing on the floor. If multiple lines go the same way, the tunnel is made wider, first 5x3, then 7x3 etc. Extending the tunnel upwards is also allowed.
  • Booster rails must be placed every 20 blocks, next to a torch which is at coordinates in the series ...-50, -30, -10, 10, 30, 50...
    • Earlier, a different booster rail placement system was used, and these may still exist, but should be converted over time to follow the new law.
  • Redstone torches are placed on the walls at y = 50 next to/above booster rails. They may also be placed below the booster blocks.
  • In the walls, floor and ceiling, dirt and gravel should be replaced by cobblestone or stone, or other building materials.

§2.1.2 Passenger Rail Flexibility[]

It is additionally possible to build rails at y-coordinates that are displaced by (ideally) a multiple of 10, or otherwise a multiple of 5, from the standard rail tunnels, for example for elevated rails (or stacked rails in tunnels). These may be connected to the main rail tunnels by ramps. However, it is officially recommended to build the standard rail tunnels, especially for interregional transport.

§2.1.3 Passenger Transport Stations[]

Minimum Passenger Rail Station

Example of an ideal passenger rail station meeting the minimum requirements.

The rail stations for passengers are recommended to follow these minimum requirements:

  • Be centered on a pair of booster rails.
  • From the centered booster rails, be dug out 4m out from the rails on each side, with the pillars with the redstone torches standing. The dug out area should extend to the next torches (4m to each side from the pillar along the rails).
  • On the two pillars at the booster rails which the station was centered on, signs should show the region name (first two lines) and station name (second two lines). The signs should be placed on the side of the pillars where they would appear facing you on the right side if approached from the rail next to it.
  • The stations should be connected to the ground level by ladders and/or stairs, and the ladders or stairs should ideally be built so they don't block the passenger area extending 4m in from the rails.

§2.1.4 Passenger Transport Walls, Floor and Ceiling[]

The floor, ceiling and walls (from now on refered to as simply "walls") of the Blacraft Minecart System are considered the blocks which enclose the rails. When tunnels are first dug, the walls will contain mainly stone, dirt, gravel. The first stage is to replace everything which is not stone or cobblestone with cobblestone. Then, there are some options for customization. Regions can choose a regional design to cover the walls and floor in. Multiple regions may not use the same design, and the designs must be approved by Bla.
The walls may also contain glass as windows instead of the original materials in some parts, for example in underwater tunnels, rails running through cave systems and ravines.
The torches on the floor may optionally be removed, if the block below them is replaced with glowstone blocks. A region can also choose to use lanterns instead of glowstone.
The ceiling may also be extended. In that case, there are no rules for how the walls above the three lowest meters may look, but the ceiling itself must still be made of the original, regional material or glass.
The side walls may also be extended, but only if multiple rail lines are placed next to each other, filling up the sides. The same material is placed below the new rails as the material chosen to be below the inner rails, and similarly the extra ceiling blocks are made of the same material as the ceiling above the two inner rails.
The general guideline is that the appearance of the walls should be reptitive and homogenous throughout the region.

§2.1.4.1 Available Blocks for Passenger Transport Walls[]

Some of the available blocks which can be used in customized walls according to §2.1.4 are:

  • Bricks
  • Clay of all colors/types
  • Cobblestone
  • Glowstone
  • Lanterns
  • Lapis lazuli blocks
  • Melons
  • Moss stone
  • Nether bricks
  • Netherrack
  • Obsidian
  • Planks of all types (each type is one unique type of material)
  • Pumpkin and Jack o' lanterns (together they are one unique type of material)
  • Sandstone
  • Stone
  • Stone bricks
  • Wood (each type is considered one unique type of material)
  • Wool (each color is considered one unique type of material)

Some of the blocks which are not allowed for customized walls are:

  • Dirt
  • Gravel
  • Sand

§2.1.4 Cargo Transport Rails[]

The development of cargo transport rail routes must follow these rules:

  • The tunnel must be centered on x or z coordinates which are a multiple of 10.
  • The bottom block (containing the rails) should be at y = 40.

The rules can be ignored around loading/unloading stations - they are for the segments between routes.

§2.2 Blacraft Road Infrastructure[]

§2.2.1 Signs[]

Signs along roads may show directions and distances to other municipalities, regions or states. However, they should not show distances to municipalities outside of the region they are placed in.
Signs along roads should use this standardized format: 201212281123

  • The first line is direction. This can be left out if it is placed above a road or the road does not split.
  • The middle two lines show the state, region or municipality name. If the name fits on one line, it should be placed on the upper line.
  • The bottom line shows metric distance. This should be measured by using Minecraft's statistics page in-game by walking the route on the road and subtracting the starting distance from the ending distance. The distance should be a multiple of 10 meters.
    • If the distance to the location is greater than 1000 meters, the distance should be shown in kilometers (km). There should ideally be 3 numbers on this line if possible, so examples would be:
      • 60 m
      • 370 m
      • 3.91 km
      • 52.4 km
      • 173 km

§3 Economy[]

§3.1 Public Storages[]

The public storages contain most of the public property, which is stored in public storages and other public places, which every inhabitant within regions affected by this treaty have access to.
Public storages take property from collective storages in order to always keep an amount of items ready for those who need it.
There are no rules for the minimum or maximum amount of available items in public storages.
All unregistered chests are considered public storage property.

§3.2 Collective Storages[]

Collective storages ensure economic stability and the possibility of large, coordinated projects. The collective storages hold the excess property from public storages, which cannot be taken for unknown purposes and without multiple people agreeing.
The contents of collective storages within a region can be used freely by the regional government to develop the region.
Every inhabitant of UBSR has the right to start a poll in the Blacraft Voting Center in Spawntown, Kaktoland for whether resources should be spent on a big project. The poll must last at least three days, and be announced on the Blacraft forum in the Blacraft Voting Center thread. If more than 50% votes are in favor of the project, all collective storages must help providing resources for the project.
Through embassies, the governments of different regions can request resources from each other’s collective storages, if they run low on a certain resource they need, which another region might have an excess of.
All LWC chests are considered the collective storage chests of the user who created the protection on them, and contents you store in ender chests is also considered collective storage property. Please tell Bla if you begin to create LWC protections or use ender chests for permanent storage so that he can add a sheet for you in the statistics document.

§3.2.1 Statistics[]

Statistics showing the contents of all UBSR collective storages are available:
Here
Bla updates the sheet with data from the first Saturday in every third month.

§3.3 Interstate Economic Cooperation[]

The economic laws of the Union of Blacraft Socialist Regions (§3) apply to these additional states:

  • Union of Yqt Provinces

§3.3.1 Komrage-UBSR Infrastructure Treaty[]

Infrastructure is defined as any artificially constructed object designed to enable or enhance procurement of any item or entity. This included but is not limited to:

  • Factories/farms
  • Roads/rails/transportation
  • Sleeping centers/music centers/libraries
  • Mines/furnaces/crafting tables

Under this treaty, both parties are able to use infrastructure belonging to the other party. The non-owning party is expected to bring any auxiliary resources (fuel for furnaces).